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Enderal walkthrough word of dead
Enderal walkthrough word of dead









enderal walkthrough word of dead

  • warnings that apply to the game apply here (will list specific warnings before each chapter).
  • #Enderal walkthrough word of dead archive#

    Creator Chose Not To Use Archive Warnings.Especially greedy ones can get lost killed mobs before the battle is over – then they will not give such an opportunity.Weretoad_Writer Fandoms: Enderal (Video Game) The battle will end as soon as all of the above mobs are killed. South Gate – Bestial Grunt Minotaur, Three Drechs, Two Pyro Cultists.Roofs – two drechs, two cultists of Baphomet, schir.If you have not cleared Estrod’s Tower before attacking the tavern, then at the beginning of this phase, Kilas will appear on the battlefield, but will be instantly drank by Greybor without really having time to do anything. North gate – three drechas, Descari cultist, Baphomet cultist, barbarian neophyte.To proceed to the next phase, you need to kill all the unique mobs on the previous one. There are three directions of attack – through the north gate, through the rooftops and through the south gate. Pyros will attack buildings – try to kill them as soon as possible if you want to end the assault with the best possible result. Neophyte cultists spawn endlessly and do not give experience for them – just ignore them. The assault on the tavern itself consists of several phases. Of course, it’s up to you to decide which scenario to choose. Irabet will simply issue an increased reward and we will immediately advance to the Gray Garrison.īut for the attack of the tavern, a little more experience and coins will be released, and new mobs and new loot will appear on the Market Square, which in this situation will not be available. If you manage to complete all the plot tasks for preparing an attack on the Gray Garrison in less than about a week, then there will be no assault on the tavern at all. In one of the rooms on the second floor there is a cache behind a painting (attention 18).Īssault of the “Heart of the Defender” tavern Don’t worry, they’ll let you in everywhere when the time comes. Guerm MansionĬlosed doors cannot be opened at this stage. The dead end on the right has several Attention checks - one of them is the Longsword of Damage (Attention 24). In the podium there is a secret spot with a very small detection radius, a trap (attention 25) and a lock (23).Īs you get to the location – do not rush to run forward. If your class is a bard, then you can arrange a song duel with Aranka – you will receive a unique ring as a reward. Also, as the game progresses, Finnean, like the Shining, can improve. Finnean can transform into any weapon that the character is capable of using. It can be accessed from the inventory – the button to the right of the character portraits.

    enderal walkthrough word of dead

    There is another secret door inside the vault itself (attention 23).įinnean, a companion weapon, is located here. But if we let her leave without an apology and just pick the lock in the vault, then the most valuable will no longer be there.

    enderal walkthrough word of dead

    Or you can just kill her and get both the key and the ring. If we pass the diplomacy (20) and intimidation (22) checks and make Kerismey apologize twice, we will get the key to the vault. You can point to the “wrong” tiefling and then the “right” tiefling will run away and we will meet him later in the third chapter.Īfter completing the investigation, if your race is tiefling, then you can ask Kerismey to accept us into the gang – we will get the Ring of Plutiflings. For example, Market Square… Plutifling hideout Some locations are described in separate guides.











    Enderal walkthrough word of dead